Miguel Caballero Rojo

Steezeboi
"As Miguel you want to stay as close to your opponent as possible most of the time, he is deadly when he's in your face. Especially with the buffs to savage stance in S2. D/F+1F is the most used transition into savage stance. D/B+3F allows you to enter savage stance with frame advantage for even more pressute

@Spew after 1,3 or D+3 (which is better usually). WS+4 is uninterruptable and tracks to his weak side. (Trades only with a jab). WS+2,2,2 is trash, don't use that. Its best to utilize his full crouch mixups after D+3. FC D/F+4 for a fast sweep that gives a guaranteed FF+2,1 for 45 damage. FC D/F+2 is the mixup with a mid. On CH this also gives FF+2,1 if you stand up fast enough (it recovers grounded).

Sav d/b+3 is your best low poke. Its like Bryan's low soccer kick. Its +5 on hit, forces crouch on your opponent so they're limited in what they can so. And its only -13 on block. Only Kazuya, Eddy and Josie can launch it. Also knocksdown on CH

F+4,2 is your most reliable whiff punish if a hopkick won't reach. 1,2 is 10 frame punish. 2,1 is i11 3,4 i13 F+1+2 into Sav+2 is i14 punish Hopkick for i15

Movement is one of his best tools. Both his backdash and sidestep are some of the best in the game

For WS punishment you'll mostly just use WS+4 (i11) WS+1 also i11 but can transition into savage stance WS+2,4 for i14 launch.

BnB combo after most launchers is; D/B+2, D/F+1F, Sav D/F+1, D/F+2,2. Dash up D/F+1, then FF+2,1 for optimal damage. Or FF+2,2 for wall carry"